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- Path: tomtec.abg.sub.org!judas
- From: judas@tomtec.abg.sub.org (Th.Huber)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Distribution: world
- Message-ID: <judas.0hnz@tomtec.abg.sub.org>
- References: <4dg16j$ha1@serpens.rhein.de> <4djdn2$2tk@sunsystem5.informatik.tu-muenchen.de> <4dk1km$k4@serpens.rhein.de> <4dm2ak$pgo@sunsystem5.informatik.tu-muenchen.de> <4dmmi9$9je@serpens.rhein.de> <4e0ssb$hld@oreig.uji.es> <4e1amj$5m6@serpens.rhein.de>
- Date: 28 Jan 96 01:03:52 MET
-
- In article <4e1amj$5m6@serpens.rhein.de> mlelstv@serpens.rhein.de (Michael van Elst) writes:
- >ii202@rossegat.uji.es (Jorge Acereda Macia) writes:
-
- >>I also do that. Just to ensure that no other task is using audio.device.
- >>Is there any OS friendly mod player that I'm not aware of?
- >
- >Yes, several. They just use standard audio.device calls and no
- >pokes to the hardware.
-
- Don`t forget to mention the various soundeffects you get with audio.device.
- Protrackersongs often use the same sample on 2 channels.
- No problem for a good replay-code, but a big problem for audio.device.
-
- Audio.device has timing problems, thus produces wierd, unpredictable phasing effects.
-
- .. as this "improvement" in sound quality isn`t a favour of everyone, it`s much better
- to keep hands off audio.device.
- (Or just use it for allocation of the channels. )
-
- BTW; To test my statement, try delitracker`s "paulanoteplayer (hardware)" and
- also the audio.device-player.
-